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#1
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I was curious in getting feedback from current players/returning red players, What criteria you would rate the classes by for pvp capability? In my mind there is X=Survivability Y=Killing Power and Z=Versatility if we were to plot it out.
What I want is responses and votes. There are 14 classes. If you were to rank all 14 of the classes against each of the others, where, 1-14, do you rank each class. I know teams/mass pvp alters this but assume each class was doing 1v1 against every other class in succession, how each one would rank. Mine is from the perspective of no lvl 40+ PVP and new to the red99 server, but with several classes in the 30-40 range and friends in range and discussing with people I play with, so not sure I have enough to contribute fully. May be hard to isolate it to purely 1-14 but if you don't want to do 1-14 or can't decide, could perhaps just do low, average, and high at least to indicate better or worse that average in each regard. So, by Survivability/Killing Power/Versatility Casters Enchanter -/-/- Magician -/-/- Necromancer -/-/- Wizard -/-/- Priests Cleric -/-/- Druid -/-/- Shaman -/-/- Melee Monk -/-/- Rogue -/-/- Bard -/-/- Ranger -/-/- Tanks Warrior -/-/- Paladin -/-/- Shadow Knight -/-/- This is EQ and single player mode in this game is WILDLY unbalanced, intentionally putting walls in place to encourage group play, as the first true MMO... but it'd help some newcomers to know more about what they want to play. Obviously there will be cliffnotes for *highly gear dependent characters (all melee) and similarly **late bloomers (like SK and Sham are late bloomers that don't really come to power til after lvl 30) but most of this is stuff people know from blue anyways. Sure I'll get 80 troll posts, but curious on genuine feedback form the few who will bother. Hadn't seen any "guides" in regards to this. and for the record, I am of the "play what you enjoy playing" school of thought, and believe all classes are viable and fun both pve and pvp, but some of my characters are definitely faceroll vs hardmode day and night different for a pvp newb. | ||
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#2
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Trying to be so detailed and analytical to the point where you are assigning a point value to every class for these three categories is next to impossible. If you wanted to do it right you would need some sort of in depth regression analysis. If you get one person's opinion they will think about a very small pool of scenarios and pick classes based off of that.
Are we talking about max geared players, i.e. full potential? Are you taking into account how often you are fighting in closed quarters with mobs that can or cannot see through invis/sneak? Is it group or individual survivability (yonder/gate/harmshield vs a heal/cure) If this was going to be done correctly you would need hundreds of scenarios for every class to give you an average, weighting each scenario on likelihood of happening. With that said. If you are new to the server and want DPS pick either a wizard or rogue, depending on play style and how much plat you have. If you want to farm that won't change from what you do on blue. All support classes in PvE translate really well into PvP. Enchanter is probably the class that is played most differently when going from PvE to PvP, but they are still great in both. It makes sense if you think about it, a class that revolves around controlling its opponents is going to require a change in strategy when players adapt and can prepare to counter your cc. | ||
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Last edited by HippoNipple; 02-02-2015 at 05:34 PM..
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#3
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On Red, it's the player, not the class.
Move to resolved. | ||
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#4
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1v1, how good each class survives against and kills the other classes, assuming level appropriate equal gear more or less.
because otherwise, any twink will beat any non twink, and any 60 VP geared class will beat and 56 wearing junk they scrapped together. Like I said, 1-14 is probably too specific, but poor, average, excellent is simple enough. mage versatility and survivability overall poor and poor, with average to excellent killing power until higher levels with great resist gear, and versatility getting slightly better higher level with summon levi rings etc, for example. rogue** average to poor survivability*, excellent killing power*, poor versatility throughout *immensely gear dependent shaman excellent survivability**, average killing power, excellent versatility - ** for late bloomer on surviving, early on you are going to struggle with a mana pool too small to nuke people to death and maintain your health with heals, end game less a problem I thnk SK** average to excellent survivability, average killing power, average versatility with see invis early on, invis and fd at 30, clicky instant invis from CoS, all around gear dependent for damage and surviving (this is all melees though) Wizard - average to poor survivability, excellent killing power, average to excellent versatility, because of ports/steps/levi/EB/invis etc. Any and all characters need resists, but melees lacking range dps are more vulnerable. Rooting a wizard doesn't do too much to help you kill him unless you have a melee with you in pursuit. So assuming 1v1(of any other class/the same) it's less a huge factor. So consider it similar to that for newbs to p99 pvp. Being able to combat cc effects is big, being able to take less dmg from spells is big, being able to heal is big. being able to kill your opponent before they can kill you or able to escape death huge. All things I weigh in when I consider the different classes. | ||
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#5
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I'd personally like to see feedback from some necros. I have to say, I see less necros than any other class. I see more rangers and pallies than necros.
Are there necros in play lvl 40+ frequently? Just no newb necros? Hands down least common class I have seen in past few months | ||
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#6
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if you're going to actually try to break this down, you should categorize mass pvp and solo pvp separately. and maybe walmart gear vs BIS gear.
+ with resists being stupid right now, I'd roll a shaman if I was strictly considering 50+ pvp (especially if my bankroll was limited) | ||
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#7
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ENC Example K/D Ratios
--------------------------------------------- Aces <Holocaust> K:3 D:69 Amadayn <Holocaust> K:0 D:108 Milwaukees <Holocaust> K:2 D:33 Hotmezz <Holocaust> K:0 D:52 Mezem <Holocaust> K:0 D:23 Scuttle <Holocaust> K:0 D:14 --------------------------------------------- TOTAL ~~~~~~ K:5 D:299 ENC should be pretty low on the powerlevel based upon these numbers imo | ||
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Last edited by Bazia; 02-02-2015 at 06:19 PM..
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#8
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#9
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You shouldnt cite Holocaust because they don't pvp unless its:
Near a zoneline Outnumbered 3:1 Twinks vs rags or a combination of those 3
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#10
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Also I'm pretty sure Letsjoe gets kills. I wouldn't want to fight him 1v1. ENCs don't rack up kills in mass pvp because that isn't their job. They debuff and CC so that Rogues and SKs can ultimately get the YT and then pretend they're the Mike Tyson of Norrath. | |||
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