#1
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Why are the TD raptors uncharmable?
What's the story behind why the TD raptors were made uncharmable? Too many petitions put in for hogging the mobs? Strange why they made it uncharmable. As far as I know they were charmable in EQ classic era and are still charmable on live.
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#2
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Quote:
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#3
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Never mind I answered my own Question.
"
------------------------------ February 13, 2002 3:00 am ------------------------------ ** General ** - Improved sound for many users. Should eliminate a lot of the "choppy" sound issues - Fixed one of the link-death-while-zoning bugs - Characters who disconnect while zoning shouldn't be 'stuck' for an inordinate amount of time - Renamed all will-o-wisps and will o' wisps to Fred. - Reconsidered and changed Fred to willowisp. - Pets no longer pace. Pets will now, when close to you, STOP. - Many higher level NPCs now have a random delay before they initially spawn. This means that they will appear at a more random time interval after servers or zones are brought up. This is designed to provide a fairer distribution of these NPCs across all time zones - If you right click to auto-inventory an item that you are looting and it will not fit into your inventory, the item will simply appear on your cursor as if you had left clicked on it ** Gameplay Related ** - NPC and PC corpses can now be /considered to find out how long until they decay, and PC corpses additionally tell you how long you have to resurrect them - The timer for corpses is now seven days for any corpse over level five, whether the player is on-line or off-line or any combination of the two - Characters below level eight will no longer see light blue cons - Spires will no longer try to teleport you to Luclin if you do not own the expansion, and therefore will no longer move you to the 'safe point' in the zone when it can't take you to the Nexus - Pets can now be targeted by typing their full name after the /target command (or at least enough of it to distinguish it from the owner) - Knockback now works correctly when on a horse - Summoning a horse in Plane of Sky will no longer allow you to levitate - Gating when in the same zone that you are bound no longer causes problems - Horses will no longer disappear when a character is moved to the 'safe point' ** Trade Skill Related ** - Added several trade skill items to Grobb; including a brewing supply vendor, a brew barrel, a baking vendor, a standard forge, a pottery cooking mold vendor, a kiln, a pottery wheel, and a sketch vendor. - Added water flasks to two merchants in the Bazaar - Added high quality ore vendors to Bazaar, Kaladim, and Qeynos that sell a limited supply of HQ Ore - Fixed an inconsistency with the armor class of Enchanted Imbued Dwarven Plate compared to the armor class of other Dwarven-smithed plate armor - Batwing Pie, Bug Bites and Deadly Medley now exist - Repaired the recipe for Superior Gnomish Spirits\Gnomish Cleaning Substance - Increased the drop rates of cultural armor temper components - Added hilt mold vendors to more cities ** Quest Related ** - Made adjustments to the Whistling Fists quest - Reduced the spawn time of the Zordak Ragefire in SoldungB. He will now reappear every 24 hours - Repaired some problems with the Luclin Owlbear Dart and Vah Shir Runed Totem quests ** Spell Related ** - Eye of Zomm and Eye of Tallon are now non-KoS in a fashion similar to familiars - Koadic's Endless Intellect stacking has been fixed. If a player has Koadic's Endless Intellect on them and anyone casts Breeze, Clarity, Clarity 2, Boon of the Clear Mind, Gathering of the Mind, or Gift of Pure Thought on them, it will fail and the Koadic's will remain. - Mind Wrack gives mana instead of taking mana away - Charm is immediately removed from charmed NPC's when the character that charmed them casts invisibility - Made some small improvements to Marzin's Mark - Corrected some stacking issues with Nature's Recovery - Blast of Frost scroll has been made available for Beastlords - Self-only level 51+ spells will no longer fail to cast if the caster has a lower level character targeted. - Egress should once again force a 'zone' to clear aggro - The damage component of Elnerick's Entombment of Ice no longer causes the spell to have a chance at breaking its root component - Snakes in Lavastorm and Paineel are now animals - Hammerheads are now animals - Treants in the Plane of Growth are now plants - Timorous Deep gators, fish, and raptors are now animals - Rock Hoppers in Hollowshade Moor, Shar Vahl and Shadeweavers are now animals - Paludal and Fungusgrove Wetfang Minnows are now animals - Underbulks and Shik`Nar in Fungusgrove are now insects - Rhino Beetles in Shadeweavers Thicket and Hollowshade Moor are now insects - Shrooms in Fungusgrove are now plants - Lightcrawlers in Mons Seru are now insects " Just a little bit of research. I know it's classic, but damn that sucks. No charming in TD for Druids until 2002, beyond the timeline. | ||
#4
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Most respectful RnF post ever.
It's a new world, folks.
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go go go
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#5
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Quote:
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXII Dung | |||
#6
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I dunno but since this is r&f FUCK people who don't know how to pull the big island, or who slack and don't keep their four raptors down so the roamers pop and start roaming and fuck up the person quadding the other side.
There are 8 spawns on the big beach, two of which roam and both roamers spawn on the east side of the beach so they're easy to keep separated if you dont suck! | ||
#7
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Also if Dinus spawns fuckin kill him don't just go look for a different raptor to pull you douche
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#8
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Waa, i wanna tell people how to pway and be wight everwy time.
Waa. Dinus. Learn spawns, dont make me cwy. Waa. Also, I suck. Ooloo prolly. | ||
#9
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Lol you say that now wait until you try quadding raptors with one of those dickheads around, you'll see!
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#10
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Also, my avatar seems to have dick suck mouth.
Also Ooloo prolly. | ||
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