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Old 04-30-2011, 05:21 AM
lethdar lethdar is offline
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Join Date: Oct 2010
Posts: 753
Default Spell LoS and MR resist checks circa 2001-2002.

As much fun as it is to see macken and werhmacht argue back and forth on the issue I'm bored enough make a post about it and link some supporting posts during the era to back up my views rather than "I'M 100% RIGHT AND MY MEMORY IS FLAWLESS" that's been going on.

With regard to magic resist, sadly wehrmacht is more right than wrong when it comes to this issue. I'm sure root landed a ton for you macken, however you never really pvped high lvl characters with resist gear until 2003+, which is well after the resist altering patch which occurred in September of 2002. When this patch went in all of the resist rates for spell were altered and you no longer were safe with just 100-150 mr as a pure melee. Quotes from the era:

"150 is most certainly not the immunity threshold. 150 MR gets you about 87% resistance to snares according to my last batch of tests. I got snared today by an even con when I had 174 MR. Snare is an absolute showstopper. Once you get snared it is game over really. It is extremely hard for a rogue to get 174 MR with no buffs, and even then you will get snared more often than 1/10 by mana free snare items that abound for druids and rangers. " - 9-9-2002.

Spell resist change and posts about it complaining about its effects in pvp 9-7-2002. http://www.thesafehouse.org/forums/s...ead.php?t=7879

Spell resist rates prior to this patch on sullon zek, from a high lvl enchanter whom i knew on the neutral team.
"For some reason if anyone has over 70 magic resist, magic based spells are completly useless against them but fire/ cold/ disease/ poison ones seems to have a good chance of doing max damage even at 150+ resist.
" - 1-9-2002 (before the resist patch).
http://www.thesafehouse.org/forums/s...8&postcount=55

On the issue of line of sight for nukes, macken is correct here and wehrmacht is wrong. Prior to 2003 once you had someones target you could nuke them through walls without much issue, infact i remember the first time this happened to my monk in HHK when a necro snuck in and was pretty fucked at lvl 20 with no way to retaliate / find them.

Quote from 1-9-2002 regarding LoS
"In what way is not being able to exploit someone through a wall unbalancing? Every time you use a wall or corner to hide while you cast on a melee who can't find you , you are exploiting. Its cheap and I see no reason not to nerf this exploitive behavior.

In what way is not being able to target someone with your pet and cast on them without ever comming into sight unbalancing? "
http://www.thesafehouse.org/forums/s...3848#post93848

and the rest of this thread goes on with pretty accurate discussion regarding LoS, resists, the prevalence of golem wands against casters in pvp.

Now just because it was like this does it mean it should be emulated 100% on this server? Lolno. PVP shouldn't involve prenerf pumice and golem wands up the wazoo against casters who can't retaliate at all when someone has 70mr. Melee shouldn't be skillless macktrucks immune to all forms of cc waiting to truckfuck any fools playing casters once they get a few pieces of resist gear. Casters shouldn't be able to nuke the shit out of you from behind every wall in a dungeon while you spin around trying to figure out where they are.

Anyway, lololo you're both wrong, post count ++
 


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