Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-21-2011, 10:22 AM
Amelinda Amelinda is offline
VIP / Contributor

Amelinda's Avatar

Join Date: Apr 2011
Location: Plane of Fear
Posts: 3,672
Send a message via AIM to Amelinda Send a message via Yahoo to Amelinda
Default Please Read: GUARDS, Faction and GM Rezzes

Hi!!

In case you haven't noticed HERE all guards now assist. (except apparently some NFP ones)

Quote:
Rogean/Nilbog: City guards will now indiscriminately attack any players that they notice making offensive actions towards another player.
They also attack if you manastone or cannibalize or nuke yourself. I don't know about lich. I am not going to GM-rez for this anymore so spread the word amongst the uninformed.

There have also been massive faction changes:
Quote:
  • Nilbog: Freeport rogues are now on the correct faction.
  • Nilbog: Doran Vargnus is now primary faction StormGuard.
  • Nilbog: The band of adventurers in North Karana now have faction and pathing.
  • Nilbog: Slansin Denvin now primary faction CoalitionofTradefolkIll
  • Nilbog: Mangler provides faction hits when killed.
  • Sundawg: Base faction modifiers brought more inline with classic; work ongoing. Please beware as your travel, /con everything.
  • Sundawg: Equalized initial turn in experience and faction hits for all characters. No characters should start above amiable with their guild.
So your bind spot in the bank beside the guards MIGHT NOT be safe anymore.

Check your bind spot before you die and correct your issue. YOUR faction issue is not the fault of the staff. well....in this case it's all Sundawg's fault BUT you can imagine my great difficulty in determining who is scamming and who is honest.....

so moving forward i'm not rezzing for this either. Manage your faction [You must be logged in to view images. Log in or Register.]


Also....

if the guard killed you the first time for cannibalizing or manastoning why in the hell did you do it again ?????????? Everyone who has petitioned this has two corpses. The first one i can accept as a mistake but the second one seems a lot like stupidity [You must be logged in to view images. Log in or Register.]
  #2  
Old 12-21-2011, 10:32 AM
Jjlent Jjlent is offline
Sarnak


Join Date: Nov 2010
Location: South Jersey
Posts: 474
Default

i think they are killing themselves just to see and talk to you, i know i would
__________________
Jjlent - Dragon Monk
Latergator - Gator Wizard
NEXT QUESTION, Hit It
  #3  
Old 12-21-2011, 10:38 AM
Amelinda Amelinda is offline
VIP / Contributor

Amelinda's Avatar

Join Date: Apr 2011
Location: Plane of Fear
Posts: 3,672
Send a message via AIM to Amelinda Send a message via Yahoo to Amelinda
Default

Quote:
Originally Posted by Jjlent [You must be logged in to view images. Log in or Register.]
i think they are killing themselves just to see and talk to you, i know i would
lol.
__________________
.
  #4  
Old 12-21-2011, 10:58 AM
Sundawg Sundawg is offline
VIP / Contributor

Sundawg's Avatar

Join Date: Nov 2011
Posts: 439
Default

I strongly suggest everyone bind away from NPCs unless you are sure they will love you to death forever.

Iksar: There is only a very small handful of places in the original world that will tolerate you. In most places you are currently not being hated on enough, this will be "fixed" in an ongoing way. Do NOT bind your Iksar anywhere near other NPCs in the old world until faction work in the old world is done.

You, as an Iksar, may have "worked" on your faction to be non KOS up to this point, but the truth is you were repairing a faction deficit that was entirely too low. You may have more work to do after things are fixed, this is ongoing as I slowly work through the world's faction.

Everyone else: EQ is full of suprising faction results. For example: Ogre shaman will be killed at the troll shaman guildhall (or will be, when I fix it), and Troll Shadowknights will be killed by multiple factions in Oggok. I understand people have been use to faction being the way it was for awhile now, but we do want "more classic" faction, yes? There will be these bumps on this road to fixing them.

Bind somewhere away from questionable NPCs and /con things after each patch to see the adjustments.

Sorry Amelinda [You must be logged in to view images. Log in or Register.]
Last edited by Sundawg; 12-21-2011 at 11:13 AM..
  #5  
Old 12-21-2011, 11:04 AM
Amelinda Amelinda is offline
VIP / Contributor

Amelinda's Avatar

Join Date: Apr 2011
Location: Plane of Fear
Posts: 3,672
Send a message via AIM to Amelinda Send a message via Yahoo to Amelinda
Default

Quote:
Originally Posted by Sundawg [You must be logged in to view images. Log in or Register.]

Sorry Amelinda [You must be logged in to view images. Log in or Register.]
It's okay [You must be logged in to view images. Log in or Register.] i'm not mad at you! [You must be logged in to view images. Log in or Register.]
__________________
.
  #6  
Old 12-21-2011, 11:08 AM
Skekekke Skekekke is offline
Kobold


Join Date: May 2011
Posts: 111
Default

What about self inflicted pain by falling damage?.. and /rude

Both should be added as "offensive actions."

Just being a smart ass.
Last edited by Skekekke; 12-21-2011 at 11:08 AM.. Reason: trollin'
  #7  
Old 12-21-2011, 11:14 AM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,470
Default

fall damage is given by Pain and Suffering.
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #8  
Old 12-21-2011, 06:07 PM
Barahir Barahir is offline
Aviak


Join Date: Apr 2011
Posts: 71
Default

Quote:
Originally Posted by Sundawg [You must be logged in to view images. Log in or Register.]
I strongly suggest everyone bind away from NPCs unless you are sure they will love you to death forever.

Iksar: There is only a very small handful of places in the original world that will tolerate you. In most places you are currently not being hated on enough, this will be "fixed" in an ongoing way. Do NOT bind your Iksar anywhere near other NPCs in the old world until faction work in the old world is done.

You, as an Iksar, may have "worked" on your faction to be non KOS up to this point, but the truth is you were repairing a faction deficit that was entirely too low. You may have more work to do after things are fixed, this is ongoing as I slowly work through the world's faction.

Everyone else: EQ is full of suprising faction results. For example: Ogre shaman will be killed at the troll shaman guildhall (or will be, when I fix it), and Troll Shadowknights will be killed by multiple factions in Oggok. I understand people have been use to faction being the way it was for awhile now, but we do want "more classic" faction, yes? There will be these bumps on this road to fixing them.

Bind somewhere away from questionable NPCs and /con things after each patch to see the adjustments.

Sorry Amelinda [You must be logged in to view images. Log in or Register.]
So current faction work won't be lost? But you may have to do some more work in order to get improve relations? No starting completely over though?
  #9  
Old 12-21-2011, 06:27 PM
Vondra Vondra is offline
Sarnak


Join Date: May 2011
Posts: 312
Default

It must take a lot of restraint to not answer a petition where someone has died to guards twice via manastoning by porting to them and killing them a third time. =P
  #10  
Old 12-21-2011, 07:10 PM
Sundawg Sundawg is offline
VIP / Contributor

Sundawg's Avatar

Join Date: Nov 2011
Posts: 439
Default

Quote:
Originally Posted by Barahir [You must be logged in to view images. Log in or Register.]
So current faction work won't be lost? But you may have to do some more work in order to get improve relations? No starting completely over though?
No, you wont lose any of your faction work. No starting completely over.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:29 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.