Project 1999

Go Back   Project 1999 > Class Discussions > Melee

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-07-2018, 08:44 PM
shwally shwally is offline
Sarnak


Join Date: Oct 2009
Posts: 329
Default Monk weapon question

So I picked up a helium maul of superiority for my monk recently. I was wondering if I should wield it in my primary hand or offhand? It is 11/18 which puts it at 1.83 DPS. I’m wondering if I should have epic fist + maul or go maul + scepter of mastery. Any suggestions would be great.
  #2  
Old 07-07-2018, 09:58 PM
Imago Imago is offline
Fire Giant

Imago's Avatar

Join Date: Feb 2014
Posts: 824
Default

Paradigm: faster weapon mainhand, best ratio offhand.

If Epicced: Fist (9/16) and Maul (11/18)
If Not Epicced: Maul (11/18) and Scepter (13/20)
__________________
Quote:
Originally Posted by Derubael View Post
You're just a british meatball.
Red99: 60 Ranger / 60 Rogue / 60 Monk / 60 Necro / 55 Wiz / 54 Paladin / 54 Bard / 48 Druid
  #3  
Old 07-08-2018, 10:14 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,633
Default

Nice gotcha but if you want to know what is the best set up for your build in the content you want to do then you're just gonna have to do a lot of in the field testing.
  #4  
Old 07-08-2018, 08:27 PM
shwally shwally is offline
Sarnak


Join Date: Oct 2009
Posts: 329
Default

So would maul be better offhand than the scepter of mastery?
  #5  
Old 07-08-2018, 08:47 PM
Imago Imago is offline
Fire Giant

Imago's Avatar

Join Date: Feb 2014
Posts: 824
Default

THe ratios are virtually the same (SoM is actually 13/21 = 0.619, vs VMoS is 0.611) so you need to consider other things. SoM is 3 weight but has mediocre melee stats. VMoS has 7 weight but lots of mediocre stats.

You could go either way with it, but weight might be the deciding factor.
__________________
Quote:
Originally Posted by Derubael View Post
You're just a british meatball.
Red99: 60 Ranger / 60 Rogue / 60 Monk / 60 Necro / 55 Wiz / 54 Paladin / 54 Bard / 48 Druid
  #6  
Old 07-09-2018, 05:55 AM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,285
Default

Maul + SoM should be more dps than epic + SoM - but it’d be so insanely close it does doesn’t matter. Epic would probably win on high ac targets.

If you can get ToV loot why would you waste dkp on that? 7 weight is ugh. Offhand SoM is a tiny bit better. I’d have saved your dkp for something more meaningful. Really the only upside of the maul are the stats, but it comes at a hefty price in terms of weight.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Last edited by Troxx; 07-09-2018 at 05:58 AM..
  #7  
Old 07-09-2018, 06:54 AM
Fragged Fragged is offline
Fire Giant

Fragged's Avatar

Join Date: Nov 2015
Posts: 616
Default

Maul (11+5.5)/18 = 0.917
Fist (9+5.5)/16 = 0.906

So the Maul is barely better.

That being said I would expect the fist to out DPS the maul on Velius raid content because on high AC encounters minimum dmg is an exorbitant proportion of ones total DPS. Thus skewing the scale towards faster weapons.
Last edited by Fragged; 07-09-2018 at 06:57 AM..
  #8  
Old 07-09-2018, 07:17 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

Quote:
Originally Posted by Fragged [You must be logged in to view images. Log in or Register.]
That being said I would expect the fist to out DPS the maul on Velius raid content because on high AC encounters minimum dmg is an exorbitant proportion of ones total DPS.
Everyone seems to think this, but you can do trivial math on delay, double attack rates, and hit chances and show that the damage bonus grants is quite small. Even the 16 delay monk epic fist only generates ~14 dps from the bonus.

P.S. Hi Cinderr!
  #9  
Old 07-10-2018, 03:55 AM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,285
Default

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Everyone seems to think this, but you can do trivial math on delay, double attack rates, and hit chances and show that the damage bonus grants is quite small. Even the 16 delay monk epic fist only generates ~14 dps from the bonus.

P.S. Hi Cinderr!
A better way to think about it:

With 255 str the max possible hit for epic fist is 56.63 (including damage bonus)

If, for the sake of math, you always hit for max - the damage bonus makes up 19% of your mainhand damage. Since nobody hits for max 100% of the time - damage bonus is actually much more than 19% of your mainhand damage when wielding epic primary. As Aikons pointed out, on high ac targets where you frequently hit at the lower end of the spectrum, high speed becomes more important.

11/18 is better than 9/16. It’s also blunt which has a higher skill cap (unless this changed). Even so, the upgrade from 9/16 to 11/18 is not huge and vs high ac targets that 12% reduction in damage bonus output can very well make it inferior on high ac targets. That’s what Aikons was getting at.

But ... 7 weight and dkp expenditure for marginal gains when you already have epic? I’d have passed on that item to a ranger or even warrior to use for low aggro dps.

For offhand, SoM has a slightly better ratio and isn’t nearly so heavy.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
  #10  
Old 07-11-2018, 02:21 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

I'm not saying the delay of the weapon is irrelevant, but that the ratio is far more important. For example, let's compare two monks. One using the 9/16 epic fist (about the fastest and weakest weapon monks can get; ~14 dps from the bonus) with the Adamantite Club (about the slowest weapon a monk can get; ~9 dps from the bonus). My sperglord calculator (basically a simple multiplication of DA/DW/hit rates etc) thinks:
  • Vs Avatar of War: Epic/SoS 52 dps. AC/SoS 50 dps (+4%)
  • vs Froglok Krup Knight: Epic/SoS 74 dps. AC/SoS 72.5 dps (+2%)
This is just about the best case for the damage bonus to shine, and it's giving +2%. And the result should be pretty intuitive: the damage bonus just isn't that big. Even in the absolute best case it's only 25% of total damage.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:27 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.