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#1
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![]() hi guys!
I'm just wondering how P1999 handles items that have a certain amount of charges for a proc/effect. I always hated this stupidity in original EQ, because even if the effect was crap it made me feel like I hat a used up inferior item after the charges were depleted, and I didn't even want to use them in the first place, because I was afraid I would just waste them when I needed them more later one. Now, if it is the same as in the original, I know there's some (expensive) tricks to get your item re-charged, but I think the whole idea of these charges is stupid and one of the biggest BS ideas Verant ever had. I'd love to see ways implemented to re-charge items officially for a sensible price. We could have NPC merchants in Qeynos+Freeport+Cabilis to deal with that job. The price should be high, but reasonable. Like items that have "bind affinity" charges should cost about 2-3 times the going rate that casters get paid for binding people, and damage effects should of course also have a reasonable cost, as well as a limit like only be rechargeable once a week or so (depending on their power!). What do you think about that? PS. I'm just a lv 9 newb, and don't even have any such items yet. I just remembered how I hated this BS in original EQ, and I see no reason why P1999 can't fix it. | ||
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#2
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![]() get out while you still can
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Pint
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#3
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![]() ?
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#4
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![]() p99 does not want to fix it. give it time. by the time you get into recharge territory, you will prolly be in a guild that helps hook you up. it works as is. sandbox is sandbox. we fix things ourselves by figuring out player-based solutions.
yeah, baby
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go go go
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#5
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![]() "Player based solutions" lol more like a bunch if glitch b*tches
I will do OP a favor and explain what everyone is talking about. There is a way to recharge items that are droppable on this server. It involves selling to vendors and buying back. Super glitchy, I don't like it. Feels like cheating. That having been said, I recharge my wc cap everytime I go do something dangerous in this game. | ||
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#6
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![]() for instance, a "good" monk will typically carry a Midnight Mallet (5 charges of 35% slow), Slowstone Amber (3 charges of 65% slow), Leatherfoot Raider Skullcap (1 charge of WC port), 5+ Wooly Spider Silk Net (3 charges of 90 sec root/60dd), Reaper of the Dead (1 charge of CH), and maybe a Soulfire (5 charges of CH) or Puppet Strings (10 charges of 49 enc Charm)
in certain situations, they are very important. although they are classic and I have no problem with them and certainly use them liberally myself, I tend to agree that they fall into the category of "not classic experience," despite being part of an "uber guild" for years on live, I never saw charged items used in such a manner. I do, however, remember Puppet Strings being used by MT's for aggro, I believe this was a pivotal part of our Nexona strat before Velious. Memory is hazy though.
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alksley <rampage> / <awakened> / <TSS>
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#7
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![]() Quote:
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#8
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![]() well, just stick to the op's question tho. I think the question is, is/can this pita system be replaced, but the server uses recharges all the time, and by the time he/she gets to those levels will see how it works.
Whether or not these things should be allowed is a diff debate. But there is a hella lot of stuff this server has figured out that falls in that category, so that is a can of worms. tl;dr the recharge system is in game as is, and it works b/c players.
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go go go
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#10
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![]() Quote:
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Tibboh Oakenfold - 10 year old still not 60 Hobbit Druid
Boogermeister Meisterbooger - Ogre Shaman | |||
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