Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-29-2014, 11:05 PM
Sk00ba5t3v3 Sk00ba5t3v3 is offline
Sarnak

Sk00ba5t3v3's Avatar

Join Date: Sep 2013
Location: the deep end
Posts: 339
Default +/- 4 levels is too restrictive

I heard Sirken talking on his livestream about wanting to keep new players on the server and one of the solutions was to decrease the level range from 8 to 4 levels.

I would call me a "new player" and I can't say how ghey this is. +/- 4 levels is nothing. More often than not half of my group is ever able to engage in fights....this feels like a low pop blue server.

Coming from a "new player" I think your idea, although well intended, was not a solution to the problem.
  #2  
Old 08-30-2014, 12:08 AM
Hamburgalur Hamburgalur is offline
Aviak

Hamburgalur's Avatar

Join Date: May 2013
Posts: 68
Default

That's why exp/leveling should be a lot quicker, only a handful of people playing and everyone is too spread out.
  #3  
Old 08-30-2014, 12:13 AM
Hamburgalur Hamburgalur is offline
Aviak

Hamburgalur's Avatar

Join Date: May 2013
Posts: 68
Default

The journey isn't a static one, it should change with the times. Not enough players to sustain the old ways. Server must adapt.
  #4  
Old 08-30-2014, 12:18 AM
Hamburgalur Hamburgalur is offline
Aviak

Hamburgalur's Avatar

Join Date: May 2013
Posts: 68
Default

<---------- Think it's that way but anyhow, leveling isn't difficult, just tedious.
  #5  
Old 08-30-2014, 12:20 AM
Potus Potus is offline
Planar Protector

Potus's Avatar

Join Date: Mar 2011
Posts: 1,783
Default

The fact that a level 55 Cleric can't get hit by a bunch of 60s is pretty fucking ridiculous. I think it should go back to 8.

Dying at 52 to level 60s builds character.
  #6  
Old 08-30-2014, 12:21 AM
Sk00ba5t3v3 Sk00ba5t3v3 is offline
Sarnak

Sk00ba5t3v3's Avatar

Join Date: Sep 2013
Location: the deep end
Posts: 339
Default

I think there could be a hybrid solution. Keep it +/- 4 levels until lvl 30 or 40 then it goes back to +/- 8 lvls
  #7  
Old 08-30-2014, 12:22 AM
Bazia Bazia is offline
Banned


Join Date: May 2011
Posts: 4,152
Default

Quote:
Originally Posted by Sk00ba5t3v3 [You must be logged in to view images. Log in or Register.]
I think there could be a hybrid solution. Keep it +/- 4 levels until lvl 30 or 40 then it goes back to +/- 8 lvls
that was how it used to work, it scaled as you leveled
  #8  
Old 08-30-2014, 05:28 PM
Somekid123 Somekid123 is offline
Planar Protector


Join Date: Oct 2009
Posts: 1,341
Default

Yes put it back to 8 level range where garbage players such as tune can wreck anyone who dings 52. It'll also go great for people like knights templar who destroy any new player in cloth that they can find.

Keep it 4 range.
  #9  
Old 08-30-2014, 05:34 PM
Swyft Swyft is offline
Banned


Join Date: Mar 2013
Location: Jersey
Posts: 562
Default

Quote:
Originally Posted by Somekid123 [You must be logged in to view images. Log in or Register.]
Yes put it back to 8 level range where garbage players such as tune can wreck anyone who dings 52. It'll also go great for people like knights templar who destroy any new player in cloth that they can find.

Keep it 4 range.
You don't pvp so why do you believe you should have some say in the matter when your one of the blues I'm talking about. Whether you hit 60 or stay 52 you'll avoid pvp all together. LOL you can talk about Tune, Tune would stop what he was doing and go after me with full groups everytime I was online. Failed to kill me everytime until he finally went so far as to have Eldermoran edit the boards to show a kill on me, he never got lmfao. If I could survive Tune at 52 when it was his number 1 goal to kill me, then ya'll need to dry your eyes.

Your part of the problem here not the solution! There's a whole big blue server for you to /d on and cosplay yourself into a badass.
Last edited by Swyft; 08-30-2014 at 05:42 PM..
  #10  
Old 08-30-2014, 06:31 PM
Sear Sear is offline
Sarnak


Join Date: Mar 2013
Posts: 259
Default

Didn't read whole thread. Agree with original post.

Box is way way better now with group exp thing, although I still think hotzones offer better tradeoffs (no penalty on solo players, more pvp, more like live was).

The +/- 4 levels thing is a bummer. It is pretty rare to find anyone you can actually attack.

This barely flew on RZ which had 800+ players concurrent. Don't think it'd be a stretch to say that most players preferred the ranges on the other three pvp servers (VZ, TZ, SZ). I'd rather get my ass kicked by someone 8 levels higher than me than not get any pvp action till 60.

Someone mentioned that the high level dungeon zones used to have no pvp level cap and that sounded like a great feature to me. Did it not work out for some reason?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:13 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.