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#1
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Red Dawn is here... and Nihilum is going nowhere...
Loot'n'Scoot as it currently stands was manufactured for small pvp encounters and is being abused to sway battles in Mass PVP... We need a separate, defined and deliberate ruleset for Mass PVP encounters... I feel that there will be many to come with two very large and very formidable guilds on Red99. Please use this thread to discuss what you think rules should encompass... here's my belief. LNS should be called by Guild Leaders. When a Guild Leader calls LNS it acts as a white flag or surrender. At the point that LNS is called by a guild leader, fighting must cease... and the guild that called for LNS have full immunity to grab corpses and move on... they must leave asap and the winning guild must not attack them. I know it will be hard... but please attempt to not shit up the thread too much... just post your opinion or criticism towards what I have portrayed. Thank you.
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#3
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Your proposed rule simply favors the guild who has 3+ characters for each player.
I challenge that Jizzar would *NEVER* call LNS. Nihilum would never have need to. They would simply "regroup" and push again. Hardly conducive to a competitive & fun-for-all atmosphere... but then I guess we may be playing the wrong game for that. | ||
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#4
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nihilum will rush till they win and keep logging alts
this is their life, that's why red99 is what it is, griefing | ||
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#5
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This is how vztz 3.0 was enforced by sirken and voidd. You didn't have to call LNS and could bind rush or continue to contest but the second an officer called LNS it was for the entire guild and could freely get their corpse and had to leave for an hour. Also multiple zones could be contested at once and you had to LNS from them as well. For example fight breaks out in dread lands portal for chardok, spills to bw and then goes to chardok. DL Bw and CD OK are all considered contested and must be scooted out of
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Ksah <Empire>
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#6
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Didn't VZTZ for the most part have fairly honorable players and a somewhat even playfield?
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#7
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Where is VZTZ now?
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#8
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Every box has an expire timer.
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#9
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Quote:
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#10
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This was my original idea, but honestly the idea that a fight over a mob will be fought once, and not this 8 hour battle of attrition of who has more playtime and can take more life sucking punishment is kinda nice.
I like the current rules, one fight - losers leave no crying no raging, no draggin it on for hours. | ||
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