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Old 09-01-2023, 12:46 PM
Tooboredtoquit Tooboredtoquit is offline
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Join Date: Dec 2020
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Originally Posted by RobotGraveyard [You must be logged in to view images. Log in or Register.]
Not true at all. I solo'd from 55-60 in undead crypt. Had an absolute blast. Super easy and laid back.

@Op here is my little guide for this.


The basics of this are to get to the docks. 2 methods are available. 1) Pacify your way down. 2) Have a cleric friend already at the docks, you jump down the hole, they drag your corpse up the waterfall and rez you.

So method 1).
Get your CHA gear on, mem root, stun, pacify, and atone. The rest of the spells can be whatever you like. Too many random mobs see through invis so you aren't invising to camp.
Just pacify your way through the dungeon. If a single mob crit resists your pacify, you are fine. Root -> Pacify -> Atone (repeat atone if it didn't stick. You can tell when atone works by moving and the mob no longer focuses on you and turns towards you). If you crit resists and get adds, just root and log. Root and log is a great option whenever you don't feel comfortable.
You will very rarely get resists on the elementals. The rock golems and rats are fairly resistant so just keep in mind you may need to pacify a few times to get it to stick and you may get a crit resist.
This crawl is a lot of fun and absolutely shows off your cleric as more than a CHeal macro pusher.

So you made it to the docks, congrats! Go to the waterfall and bind yourself on the left side of the wall. "But RobortGraveyard, I dont' want to stay here forever!" Yeah, well you aren't. You can exit the hole via the door at the bottom of the zone by ducking and unducking while running at the holes in the left side of the door. Pop DA/DB, jump from the top of the waterfall, and run/duck through the door. Your success rate is 100% if yael isnt' up. If yael is strangely up, chances of survival drop. Now you can leave the hole as you please. Toxx has ports, you can use your hammer on trash in the yard, you are never stuck there.

With yourself bound to the left side of the top of the waterfall, you are now ready to drop down to undead tower. On the left side, drop to the ledge just below you. You might take 5-6 fall dmg. Now, you can see the bottom of the hole straight ahead and to your right. To your left you can see undead tower. It looks like far down, but it isn't! Run along the left edge and aim for the area below to the left! This spot is safe on the outter right wall. Heal up from the fall damage and mem IVU. There is 1 roaming golem but his path is very simple and fast. When he leaves the undead tower, IVU up and run in the first area. Head to the left graveyard and towards the back, there is a door to the right that takes you to the crypt. Welcome home. 4 spawns of https://wiki.project1999.com/A_fallen_erudite. 21.5 min timer. The 3 in the front will agro you if you agro one. So we IVU, select 1, run to the hallway and pacify. Do this on all 3 then pull 1 one from the side rooms or the center. Drantin the lost is in the back of this area behind a stone door. He won't agro you unless you stand too long by the tomb thing in the center. If you run to the back spawn, just hug the right walls and he won't bother you.

When you pull your mob, go to the little hallway before the crypt and just root/nuke here.

I did 55-60 here in not a long time at all. Maybe a few weeks of casual play. AT 59, I was getting 1% every 4 kills. Is it great? Nah. Is it awful? Nah. Just sit back and grind. You can gate up to your bind, jump down and get ports, POTG, bank, whatever else.

Worth noting, you will not get rich doing this. They drop bone chips only and maybe 4g to 2pp a kill.

Anyone have other questions, feel free to reach out! I am will make a video of getting to camp some day.

Thank you, RobotGraveyard!


I finally made it to the Crypt camp and have been fighting there a bit. Here's my take on both the camp and the crawl down through the Hole.

Getting to the docks SUCKS nowadays when the zone is basically empty. The sheer number of monsters that I had to pacify my way past was overwhelming, especially as I wasn't too familiar with the spawns and pathing.

There's an Elemental or a Golem around EVERY F'N CORNER. Seriously, every single one. Line of sight cheesiness is required for any and all blind spots and entryways. Take it slow. Wait a cycle to see if other monsters also route past too, because they definitely do.

Without a Donal's Bracer, which I didn't have, this is straight up not a good time because there is just SO DAMN MUCH to pacify. I have 2550 mana and I got stuck a few times on low mana and was cornered in shitty spots. Was it kind of cool sitting around a bunch of rooted and pacified stuff juggling crowd control and meditating for 20 minutes? No, no it wasn't. Does it suck to camp out and then log back in and get nearly wrecked? Yes, yes, it does.

Level 59, 190 CHA. I got very few resists even on Golems. The times I had to camp and reset were where I missed a pacify on a monster and got jumped. My issues were mana constraints as even when going slow I would still miss monsters. Definitely a PITA, but I never felt in too much danger and it was neat to sneak past all those asshole monsters. For anyone reading this, there are so many damn monsters.

Took me a second to figure out where to bind at the docks, but it's out in the water around the wall and is totally safe. From there, it does feel pretty badass to drop down and then slide into the Undead Tower area. I could actually see the golem pathing out before I slide off the edge, so I just IVU'd, fell in, and then ran through the Crypt all in one shot.

The hallway by the Fallen Erudite camp in the Crypt is safe. I personally AFK'd for extended periods of time and had no issues. The initial break of the camp is annoying as you have to IVU 3x, line of sight the skeletons, and pacify them before pulling out. The spawn time is long enough though that once the camp is broken you don't need to do it again as long as you're active. Relatively easy 3 pulls and similar to the KC Basement monsters. I never have had the mana to go in the back to pull the 4th Fallen Erudite.

The Ghost of Glohnor can get fucked. Resists pacify frequently, the fight takes forever with my mana pool, and root breaks ALL THE TIME. This guy really ruins the flow of an otherwise decent camp.

Regarding the Fallen Erudites themselves, the majority are green at 59 and the estimate given earlier in the thread of 4 kills per 1% at level 59 seems accurate. The HP on the wiki is not accurate for these monsters as it states 5,000 health, but they take 8 casts of Exile Undead plus 1 cast of Turning of the Unnatural. I would estimate they have ~6,100 HP. They also seem to drop root on nukes frequently compared to my experience with the KC basement monsters, but that could be variance and not accurate. Regardless, between the work to break the camp, keep it down, and maybe dealing with that Ghost asshole, it's challenging at 2550 mana.

I found KC basement to be easier, more convenient, and better loot. The experience between the two camps seems to be the same. Despite that, I'll fight here in this deathtrap for a while as I like the vibe better and the KC basement monsters were more often camped. RobotGraveyard was correct though in that once you're down here it's pretty safe and laid back. I'll update again as I get more time down in the Crypt.
Last edited by Tooboredtoquit; 09-01-2023 at 01:06 PM..
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