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Old 03-12-2023, 09:46 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,065
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Quote:
Originally Posted by Rader [You must be logged in to view images. Log in or Register.]
to add, put in something to make it a bit of a challenge for the griefers, have a random chance for some kind of "law enforcement intervention" if a higher level player attacks another in a very narrow set of zones, mainly, within city walls such as Qeynos, Felwithe, Rivervale, etc. This could be either a Scion hitting for 20k damage, or just high level guards, or maybe just a immediate faction hit to scowling with that zone. Something that still allows for the griefing but gives them a more worthy opponent. These new mobs would give no xp and drop no loot if they are bested in combat.
Having more high level guards on team factions spread throughout newbie zones would probably be a really nice feature, especially if the server is SZ style with no level range PvP (and there are very good arguments for this ruleset).

I think you'd also just need some very dedicated and fair-minded GMs, especially early on in the server's life, who would basically make it their job to grief the griefers off the server, and promote a more healthy PvP climate. Like, "Oh ok, you want to take your high level character and do nothing but camp the enemy newbie zone for hours at a time. Oh wow, it's a shame you keep getting death touched!" Ideally you'd want a server where the Teams act to protect their players against each other, but there's always shitheads who want to ruin everyone else's experience in any way possible, just for the hell of it. And you'd want to minimize the impact those types of players can have, because just a handful of them can drive away hundreds of other potential long-term players.
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