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  #15  
Old 05-30-2023, 10:57 AM
Crede Crede is offline
Planar Protector


Join Date: Oct 2013
Posts: 1,982
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Any duo is going to do better than solo. Shaman + Mage basically means you have your Shaman Slow Tanking while the Shaman + Mage Pets beat on the mob from behind. The Mage will nuke via mana and/or clickies.

Mages have no real CC, so extra DPS is about all you are going to get from this combo, as people have already mentioned above. Shamans can already summon food/drink (albeit slowly), and bandages can be summoned through https://wiki.project1999.com/Embalmers_Skinning_Knife if the Shaman wants to bind wound. Mod Rods have a bit better ratio than cannibalize, but realistically the Mage is going to need the mana themselves for nuking, and summoning a bunch of Mod Rods takes time. The Shaman is getting no benefit from the Mod Rods. Muzzle of Mardu isn't going to give the Shaman pet a huge boost in DPS either.

This duo is like a Shaman/Rogue duo, but without the benefits of lockpick + sneak.
To say this duo is like a shaman/rogue duo without lockpick/sneak is simply inaccurate.

A mage will bring similar dps(superior dps until the rogue really starts to acquire gear) but also coth, burst dps, damage shield, a beefy pet tank, and pet chaining to the duo which can be extremely powerful to assist the shaman. To be able to chain summon a pet with over 3k hp will take a lot of pressure off the shaman trying to stay alive healing if needed, whereas a rogue will only contribute dps with an occasional sneak/pick lock. It would also come in handy for certain mobs like phinny where torpor won’t be effective. I’d much rather have a mage over rogue for these reasons if forming a static duo, you can always easily level a rogue bot to 50 to log in to open doors if needed or to drag corpses.
Last edited by Crede; 05-30-2023 at 10:59 AM..
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