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Old 12-14-2023, 10:09 AM
MaskedFrog MaskedFrog is offline
Large Bat


Join Date: Jul 2018
Posts: 14
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Taunt has a 6 second cooldown. Taunt will also go on cooldown if you attempt to use it on a mob that has run out of range, such as if the mob is running towards your cleric.

If the mob ran out of range, you want to use a snap agro spell since it can be cast outside of melee range. You have a better chance of success, and the 6 second cooldown on taunt will be back up by then.

If the mob is in range, such as turning to face the rogue, you still want to use snap agro to try and build a buffer. If the rogue is at the top of the hate list often, the rogue will simply return to the top of the list shortly after a successful taunt anyway. The issue at that point is either how the rogue is playing, or how you (the tank) is playing. It isn't an issue of if you are saving taunt or not.

Remember that taunt is unreliable. It isn't your primary method of agro generation.
I just wanted to chime in on saying spamming taunt when you know no one will immediately pull is good advice. Especially in a group with pets. You are working in conjunction with the pet to generate more hate than you would alone. Your casters will appreciate this if they like to nuke heavy early and often instead of just once a mob. Even if it is not up when the mob runs away often times you are better to stand there and cast a hate generating spell than you are to try to chase it and miss a taunt because of range issues.
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