Thread: NPC Spawn Issue: Newbie yard respawn mechanics
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Old 05-20-2023, 10:56 PM
long.liam long.liam is offline
Kobold


Join Date: May 2019
Location: US
Posts: 198
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
To prevent newbie yards getting emptied or over full of mobs there should be a respawn mechanic where several mobs are grouped together and none of them will respawn until the entire group is slain (but once the entire group is slain the respawn is almost instant).

This mechanic is most obvious in Paineel as the grouped mobs spawn close to each other (instead of the more random distributions in other zones).

https://youtu.be/R_9DJSsTUKk?t=66

Skip the first minute.



Having this fixed in advance of Green (Red?) 2.0 will greatly reduce conflict for limited resources, spawn monopolisation and CSR load.

In other zones, such as Qeynos, the newbie mobs just independently spawn instantly after being slain (at random locations). This includes the Princess/Prince/Queen Klicnik, but the worker/drone Klicniks take a few minutes to repop.
When was this video recorded? Not questioning your research on this, just wondering if it was recorded in classic era or not. Even if this was recently recorded on live, I'd imagine that the mechanic may have been in game since day one, but it would nice to know if the video is actually from in Era.
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