Thread: Game Mechanics: Bug: Mana Sieve should not affect bards
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Old 06-14-2014, 06:24 AM
derpcake derpcake is offline
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Effects that drain mana (ToT, quag maelstrom, every other one in game) or effects that restore mana (clarity, manasong, twitch) have never worked on bards.

Bards have their innate regen and later get some more manaregen through AA.

It has been this way since classic until I quit in 2011. I am 100% positive it has not changed meanwhile.

http://www.afterlifeguild.org/Thott/Fading_Memories.php

Quote:
Enchanters can upgrade their CC via:

1 Increased mana pool (longer periods of hero-level activity)
2 Increased mana regen (increased number of mobs mezzed/hour)
3 Shortened cast time (only on some spells, faster lockdown rate)
4 Increased duration (multiplies increased mana regen, increases max number of mobs controllable)
5 Increased range (earlier mez casts on incoming mobs, increased safety from distance)
6 Increased hp/ac (less risk from failed mez attempts)

All of these are good things. A fully equipped enchanter should be better at CC than a naked enchanter.

None of the above applies to bards. Even increased hp/ac doesn't help a bard CC, because it's usually the cleric that is tanking if the bard fails, not the bard. A naked bard and a fully equipped bard are almost identical in CC power.
What OP said pretty much [You must be logged in to view images. Log in or Register.]
Last edited by derpcake; 06-14-2014 at 06:29 AM..
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