Thread: Game Mechanics: SK's Aggro Spells Not Working
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Old 12-31-2022, 01:10 AM
long.liam long.liam is offline
Kobold


Join Date: May 2019
Location: US
Posts: 198
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Quote:
Originally Posted by choice [You must be logged in to view images. Log in or Register.]
One key first principles of Project 1999 is to re-create what Everquest was during those eras. There is no evidence, at least not posted publicly, that disease cloud would not work at end game content from classic to velious era (my SK is 60). If 1 disease counter drew as much aggro as 9 disease counter, it was what it was. It should be respected and re-created. We should not "fix" it.

There are many things that dont seem right, but SK being able to draw aggro reliably and easily is not.
There's no evidence that they should work either. Like I said before, It just a 1 counter disease spell. Unlike, the SPAs: Snare, Darkness, Blind, AC debuff, Slows, stuns etc; No idea why they are called SPAs, Disease cloud is just a diease dot. Dots have a flat set hate level from level 1 to 60. They do not scale based off of mob HP, only the SPAs do that. If disease cloud gives maybe 250 hate at level 9? no Idea what the real values is, then level 60 it still only gives 250 hate. Darkness on the other hand should start at 1 hate all the up to 1200 at level 60.
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