Quote:
Originally Posted by darkreap
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Iirc this was a mechanic added to make root rotting and snare kiting more difficult. If a mob is engaged with a PC in melee range, or fleeing, the mob will take full damage (seems the mob must be engaged on melee). If not moving (no melee in range), or chasing a PC, they will take 1/2 or 3/4 dot damage.
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Pretty sure it's not a "mechanic", it's a bug. The mechanic that was added was that the mob has to stand still to get full DoT damage, but on live I never remember having to also engage the mob.