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  #59  
Old 03-17-2023, 10:43 PM
DeliciousHalflings DeliciousHalflings is offline
Kobold


Join Date: Jan 2022
Posts: 136
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
No not at all, I'm 100% anti being level 60 in this game, because I play it for fun. Killing a dragon sometimes is fun but to rush to get to the point where all you kill is dragons is not my idea of fun.

However, Green is not an old server by any means and there are a lot of people still progressing and those that are raiders are currently doing so and competing for dragons vigorously. The server isn't stagnant or dead. Sure it isn't brand new, but it isn't total pixel rot status.

A new red server (sorry OP) is legitimately called for at this time. It will enjoy vigorous population for a time and then dwindle. It is my hope that with a different ruleset it can maintain a greater terminal population than the first red server which has a custom ruleset that has proved to overlook some areas.

A new blue server is a no brainer, but both the existing blue servers are going strong right now, it makes sense to let them be.

Now, more important than anything to me (even more important than PVP) is a different implementation of "legacy" items and possibly time locked level caps that prevent the drag-race gen Z style of play that makes a new server go stale so fast. I would like to remove the incentive to blast through all levels immediately and to get to manastone camp. It's just a shitty but still no-brainer way to play the game when those mechanics are in place.

So many people talk about how lame it is to walk around Gfay and Butcher and Karanas on a 1000 person server and see like 4 people total. Controlling level progression somewhat might be a worthwhile experiment.

If you hit the level 10 cap you can then go farm wisps for money and start doing your tradeskills and stuff which will make the progression from 10-20 better for you, allowing you to hit the cap again and progress further in trade skills and getting level appropriate gear rather than blasting past low level stuff and not experiencing that content.

Being the first person to get a Dwarven Ringmail tunic when the level cap is 10 and its a 300 person raid on crushbone would be a more meaningful accomplishment than the first person to get a rubicite BP at level 50.
Nah, the last thing needed is more PvP. The ENTIRE PURPOSE of p99 was to reset the server on the actual EQ timeline over and over ad infinitum, merging into Blue on each reset. Green has ran through the EQ timeline. Time to merge + restart, as intended.
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