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Old 01-29-2021, 08:17 PM
Keebz Keebz is offline
Fire Giant


Join Date: Jul 2010
Posts: 786
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Quote:
Originally Posted by ride the spiral [You must be logged in to view images. Log in or Register.]
An important note for level ranges:
Since Green has hybrid exp penalty tax, I would like to try and keep the groups around the same total xp amount (https://wiki.project1999.com/Experience).

This means the following level variance would be more or less optimal:
1. Tank: -3 levels over baseline
2. Cleric: Baseline
3. Enchanter: -1 level over baseline
4. Bard: -3 levels over baseline
5. Wizard: -1 level over baseline
6. Rogue: +1 level over baseline
This is really not the way to do it. You are maximizing for an even distribution of raw exp per member per kill. However, it says nothing of kill rate. For example having an under leveled tank and enchanter is going to lower your kill rate bringing down overall exp.

The exp is going to get split up so you all level at the same speed, so maximize for total exp / required exp per hour and it will bring up everyone.