I honestly wonder if this actually was intentional. I have a hard time imaging there were moments when quest designers were thinking "hmmm better not include too many details here" but maybe it was a design decision. I do agree it has the effect of adding a ton of mystique to the game and forces people to hang around areas in order to figure quests out. It's a pretty cool concept and in a lot of cases it did lead to some pretty fun quests.
Now I'm wondering what the most difficult to solve quest was.
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