Thread: Game Mechanics: Make Quillmane Classic Again
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  #21  
Old 08-21-2021, 03:07 AM
Jimjam Jimjam is offline
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Join Date: Jul 2013
Posts: 11,332
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
The upcoming changes to the Quillmane spawn had nothing to do with magicians.

It was on a list of old content I wanted to revisit because its current implementation is wholly 'made up' and incorrect. Furthermore, it was one of the first custom scripts written for p99 almost 10 years ago. This recent bug report and supplementary spawn evidence was inspiring, so I took the time to rewrite it.
As a player it’s an inconvenient change, i really like being able to get a cloak in just an hour of play for each of my toons.

That said, I wish there was a like button for this post because it is so good to see after all these years of hard work on this server you still get jumps of inspiration to make the effort to make things more classic, even if it means rewriting old code you already made from scratch.

For all the complainers saying “well when are you gonna fix this or that” ... well review this thread, see the kind of research you need to do, the level of detail you need to find, and how to present it in order to get Nilbog and co informed and inspired to get to work on this or that problem...

The way I see it, we are all volunteers here after a fashion - whether play testers, researchers, etc.

If you feel like the coding side of things takes too long, maybe message the current coders, and ask for some pointers in how to get started and volunteer to do it yourself?
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