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Old 08-18-2023, 04:21 PM
Ennewi Ennewi is offline
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Join Date: Feb 2013
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Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
Magicians, Necromancers, Rangers, Shadow Knights, Paladins
These classes are the best at nothing and maybe underwhelming when compared to other classes late game.
Magicians have CotH which makes repping group members easy and is required when needing to relocate an entire raid from one part of the zone to another. Along with Necromancers, they are the best class versus Phinny. If CotH races ever see the light of day again, they will once again be front and center for raids.

Necromancers are the best at preventing full wipes / reducing CR time, with feign death, coffins, and ee rez. They are also the best at providing mana on short notice.

Paladins and Shadow Knights are the best snap aggro tanks. This is not insignificant since VP is still a high priority for top guilds, as are Kunark dragons, which need to be burnt down.

Rangers have the best version of track and are ideal for bumping targets, Sev races, VS kills, etc. Harmony makes them the best pullers in outdoor dungeons.

Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
DruidÂ’s
Starting a druid to make platinum is a mistake. Earning platinum by porting other players around is underwhelming compared to other ways of making platinum including simply xping in dungeons.
Porting is a reliable, laid back way to make plat, especially if you don't raid, allowing you to rake in profits whenever it quakes. Camps are not always open, but players always need ports. And there's always the rare tip that far exceeds the average. Sometimes players are in a rush and need to get from point A to point B without any stops along the way, or they're just feeling generous and want to display their e-wealth.

Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
]BardÂ’s
Nobody wants a BardÂ’s unless they need a substitute enchanter, a kite or a seizure. Incredibly bad gameplay.
Bards offer the best regen in the game, esp with lute equipped. Their mana regen stacks with Enchanters' and, unlike clarity, it effects Necromancers. Their damage shields stack with others, as do their resist songs which are unmatched. With singing steel helm, they are the best pullers in a group setting.
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