6-18 players in places like hate, kael arena OR 4-6 player groups in places like seb, cdok should not be cripplingly reliant upon mana drain to prevent what often results in full wipes; short of killing every mob on its bind.
In classic not every group had an a stun, and not every group fighting stun immune mobs had an enc to drain to completely oom. There should be at least some reasonable possibility to interrupt mobs gating to emulate a classic experience.
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