Thread: Game Mechanics: Nullify Magic
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Old 10-14-2011, 08:23 AM
jilena jilena is offline
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I also have never read anyone saying that nor do I remember ever seeing someone saying in game that it was resisted. Only that it failed to do what they expected it to do. i.e. having to cast it multiple times to remove a buff or damage shield. Resist would imply receiving a RESISTED message.

So would you say the general consensus is that MAGIC based buff/debuff removal works similar to poison/disease counters? i.e. Buffs/Debuffs have some sort of point value and the strength of the dispell used is applied to those values stripping any number of buffs matching its strength? That or having some sort of innate chance built into each buff seems to be the most logical way to account for varying numbers of buffs being stripped.
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