Quote:
Originally Posted by mcoy
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A similar 32-bit overflow exists in the game where after ~ 4.2 billion milliseconds of uptime other things stop working, like mouseover text, or holding alt to see your spell gem names, etc.
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They did fix this on live IIRC, I reported that issue back in WinXP days suggesting that this was the issue and to use the absolute value for how long the mouse had hovered... If you don't reboot, I believe the issues autocorrects ~49 days after it first appears, then breaks again after another ~49 days.
This is definitely the same type of issue, 4.2 GHz clock speed works as one would expect due to the nature of the issue.