Thread: Spells: bug
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Old 03-01-2017, 10:53 AM
MiRo2 MiRo2 is offline
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Did some cursory research. (Item/Spell Comments/Lucy/Tsiki)

I did not see any mentions of this being difficult to resist on PvP servers. This isn't surprising with a 15sec cast time, if it was lower we would probably see a ton of comments on this front.

Here is some of the spell data from the history of this spell from lucy. (Note that some aspects of spell data were changed with no change to actual effect, so tagged dates with changes might not mean an actual change in the spell but merely a new way to track it.

Quote:
Originally Posted by http://lucy.allakhazam.com/spellhistory.html?id=1970&source=Live
2004-05-26 10:49 Changed Pvpresistcap from 100 to 0
2004-05-12 10:26 Changed Pvpresistcap from 0 to 100
2004-05-12 10:26 Changed Pvpresistcalc from 0 to 100
2004-05-05 11:15 Changed Pvpresistbase from 0 to -100

2002-09-04 11:33 Removed Slot 1: Lure(3)

2002-09-04 11:33 Changed Resistadj from 0 to -100
To compare pvpresist data with others spells with a few more spells at a list -100 MR mods:

Quote:
Originally Posted by http://lucy.allakhazam.com/spellhistory.html?id=1601&source=Test (Winged Death)
2004-07-13 01:27 Changed Pvpresistcap from 170 to -170
2004-05-06 23:05 Changed Pvpresistbase from 0 to -147
2004-05-06 23:05 Changed Pvpresistcalc from 0 to 134
2004-05-06 23:05 Changed Pvpresistcap from 0 to 170

2002-09-10 19:41 Changed Resistadj from 0 to -100
Quote:
Originally Posted by http://lucy.allakhazam.com/spellhistory.html?id=264&source=Live (Stinging Swarm)
2004-05-12 10:26 Changed Pvpresistcap from 0 to 117
2004-05-12 10:26 Changed Pvpresistcalc from 0 to 101
2004-05-12 10:26 Changed Pvpresistbase from -100 to -95
2004-05-05 11:15 Changed Pvpresistbase from 0 to -100

2002-09-26 11:10 Changed Resistadj from 0 to -100
And here is one of a normal spell with well documented PvP resist rate at 80ish MR.

Quote:
Originally Posted by http://lucy.allakhazam.com/spellhistory.html?id=230&source=Test (Root)
004-05-28 01:37 Changed Pvpresistcap from 12 to 33
2004-05-28 01:37 Changed Pvpresistbase from 5 to 50
2004-05-06 23:05 Changed Pvpresistbase from 0 to 5
2004-05-06 23:05 Changed Pvpresistcalc from 0 to 101
2004-05-06 23:05 Changed Pvpresistcap from 0 to 12
I also noticed a tag of a slot called Lure(3), while I was unable to find anything else with a Lure(3) tag to compare to I was able to find Lure(5) on the entire wizard Lure line of spells, by example here is lure of frost.

Quote:
Originally Posted by http://lucy.allakhazam.com/spellhistory.html?id=1642&source=Live (Lure of Frost)
2004-05-12 10:26 Changed Pvpresistcap from 0 to 368
2004-05-12 10:26 Changed Pvpresistcalc from 0 to 134
2004-05-12 10:26 Changed Pvpresistbase from -300 to -347
2004-05-05 11:15 Changed Pvpresistbase from 0 to -300

2002-09-04 11:33 Changed Resistadj from 0 to -300

2002-09-04 11:33 Removed Slot 1: Lure(5)
Not sure what Spell Dat Parser he was using, but post is pre-lucy spell data archive and at the end of our expected timeline that list it at moderate to resist, might be beneficial if we could find references in this format to other spells/effects.

Quote:
Originally Posted by http://everquest.allakhazam.com/db/item.html?item=6878
From Spell Dat Parser
Quote
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#Oct 22 2001 at 5:42 PMRating: Good
mureesh
11 posts
Verlekarnorm's Disaster
Moderate to Resist
Stuns target for 1.0 (L1) seconds
Decrease Hit Points (HP) by 150 (L1)


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Classes: None

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Skill: Evocation
Allowable Targets: Point Blank AoE

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Range to Target: 20 feet
Area Effect Range: 30 feet

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Resistance Check: Magic

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Spell Duration: Instant

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Spell cast on you: You are stunned.
Spell cast on someone: Soandso is stunned.
Spell fades: You are no longer stunned.
So it looks like it should be harder resist than root, but possibly also not impossible/hard to resist with decent resist gear.

If you could do some testing and attempt this say 20ish times at each benchmark of MR(0/50/100/150/255), so we can get an idea of what the actual current resist rate is that would be beneficial. Stating it gets resisted every time 50+mr doesn't do any good, when I posted evidence of it landing on someone next to me doesn't add much credibility to your evidence base.

If you post an issue with no research or leg work done, that isn't game breaking without change, you're unlikely to see it even addressed by the developers.
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