Thread: Game Mechanics: Knight Hit Rate / DMG PVP
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  #18  
Old 06-22-2015, 12:56 PM
Widan Widan is offline
Fire Giant


Join Date: Nov 2009
Posts: 558
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
I ran parses of 2k-5k attempts in various melee configs on the beta server around 9 months ago. None of the general Velious-era melee or knight-specific buffs are in effect on beta yet, so there's no difference between an SK/Pal there and on p99 Live.

Not bothering to dig up the parses unless a dev asks for more feedback on this non-issue.
I don't think pvp code for /d on the beta server is the same as what's on red. Could be mistaken though.

What I mean is the beta server is just a copy of the blue server and doesn't have any of the custom red pvp code added to it for obvious reasons. The only way to parse is to get a 60 cleric or shaman on red and have a melee turn on auto attack without haste and just heal through the damage until they are oom, then med up and repeat.
Last edited by Widan; 06-22-2015 at 01:03 PM..
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