Thread: Game Mechanics: Knight Hit Rate / DMG PVP
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Old 06-21-2015, 03:28 AM
Lime Lime is offline
Kobold


Join Date: Oct 2011
Posts: 152
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Edit: Probably need to parse the knights hit rate and total dps compared to the pure melee hit rates/dps with similar strength/haste values over a longer period of time.

I tried looking up hit rate and I couldn't find anything on the pvp hit rate formulas, only pve hit rate formulas. I'm not sure how weapon skill, atk, strength, or dex/agi effects pvp hit rates.

https://www.project1999.com/forums/a...p/t-40456.html

Perhaps knight hit rate is seemingly low because the formula checks your weapon skill vs the defenders defense and base dex against defenders agility for a hit roll. Both paladin/Sk has low dex and low weapon skills, which both might be working to make knights hit rate lower.

Do shaman buffs or attacking casters over tanks (from behind) effect accuracy at all?

Need to know:
Hit rate and dps on variable ac/mitigation targets for knight and pure melee.

DPS/Hit rate on 145 defense targets (Pure Casters)
DPS/Hit rate on 200 defense targets (Priests+Ranger)
DPS/Hit rate on 252 defense targets (Monk/Rogue/bard/Tanks)
Hit rate of specials: Backstabs/kicks/slam/bash/stunkick
1h/vs2h parses for knights. Is 1h Accuracy higher?
+Dex/Agility/atk affect pvp accuracy. Parse accuracy then add 100 str/dex/agi and reparse it.

Anyways, I see alot of formulas posted for damage bonuses but not much for accuracy.

Perhaps this problem fixes itself in velious when knights get better damage tables?
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