Quote:
Originally Posted by Colgate
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it misses at least half the time
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The following rule on line 327 in ruletypes.h may be defined on p99 as it is in the stock emu source:
Code:
RULE_REAL ( Combat, ArcheryHitPenalty, 0.25) //Archery has a hit penalty to try to help balance it with the plethora of long term +hit modifiers for it
Mods affecting chance-to-hit didn't exist in classic, so that one's a no-brainer.
Quote:
Originally Posted by Colgate
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whereas throwing needs a nerf
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If throwing damage on p99 is being calculated using stock source, then line 1096 in special_attacks.cpp
Code:
uint16 MaxDmg = (((2 * wDmg) * GetDamageTable(SkillThrowing)) / 100);
is probably responsible. Archery damage isn't being doubled in this way.