Quote:
Originally Posted by spoil
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How did enchanters play on the mud? Mez, lull, memblur, charm, etc.
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There was no concept of lull and memblur since a MUD doesn't really work like that, but enchanters' main function was sleep (i.e. mez), haste, charm, and casting stoneskin on tanks (or whoever) which absorbed a lot of damage, like the rune line in EQ but stronger. Same general role as in EQ, but there was no mana, spell memorization worked like in D&D, so no clarity. Basically, imagine if enchanters in EQ didn't have clarity but the rune spells were five times stronger.