Quote:
Originally Posted by Stonewallx39
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200% base xp - to incentivize people to try it/come back/stick it out
Group xp bonus on top of base bonus
200% named spawn rate (More loot floating around to help keep casuals in the fight)
No item loot/no cash loot - pvp is about dominance
No petitions for disputes. Settle it in blood…
Training is a-okay guilds will find a way to stop it (a team of enchanters to stun/root/break invis, etc)
Full damage spells but fix resists, seems like spells land too often against a given resist
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I would 100% give this server a go. This sounds pretty fun actually. I could see a case for item/cash loot but I could go either way on it. VERY big fan of fast xp/increased named/loot. Also very big fan of no GM policing except for stuff like boxing/rmt/active hacks. Letting people settle disputes on their own is the way to go and is less work for staff so win/win.
I've never actually played teams pvp so I can't comment on that. Part of me thinks teams pvp might actually be better tho.