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Old 05-30-2022, 01:41 AM
Tradesonred Tradesonred is offline
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Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
The anti item loot chumps never lived it. The rallos zek economy was the bomb because good droppable gear was always a risk so it traded at reasonable prices all the time. Fungi is never 120k when it’s best value is a twink item and twinks can be ganked. Pks flipped the junk they acquired quick because they wanted to go kill more players, and didn’t wanna waste time scratching the last 1kpp of value out of an item. Resellers had a great time basically serving as a fence for PKd goods.

But yeah its a bit much to swallow for people not accustomed to a better way of playing a game.

Teams with item loot would be a good compromise
Im just worried that item loot didnt age so well and we might be seeing it with rose-tinted glasses. Not everyone will want to sit in Gfay to sell loot and periodically reload on items, after youve experienced things like wow AH and other newer mechanics with better QoL that lets you sell items while you play.

One of the top priority imo should be to make a server setup that can get the pop and keep it for as long as possible. I wouldnt have this conversation if EQ emu pop was a potential 25k between blue green and red + you could box your item seller char. But we gotta work with we have. I wish they would code in the no drop sets because thats the best of both worlds (and kind of vanilla, since no drop sets were in-game during halloween event of 2001). You get item loot, you get an economy but casuals are not going to play naked either. Its especially bad for melees. But this will 99% not happen so.
Last edited by Tradesonred; 05-30-2022 at 01:51 AM..
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