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Old 09-20-2022, 01:02 PM
PlsNoBan PlsNoBan is offline
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Join Date: Jul 2018
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I understand that most players on P99 are casual players who never/barely raid. However, I did do a lot of raiding in the Aftermath days. I know that you can easily get 300+ players in a raid zone if it is during a popular time. Losing a few hundred players due to changing the raid scene in a negative way wouldn't be healthy for P99.

The biggest problem I see is the potential for a cascading effect. First, the hardcore raiders will leave. This won't decimate the population, but it will reduce it by a good 10-20%. When the casual raiders fill in the gap, they will end up leaving faster due to getting what they wanted. This will cause more players to leave.

Having the population at a healthy level is what is keeping the casual players playing in my opinion. This means you get more opportunities for groups, cheaper items due to them being farmed more, etc.

If the population drops below a certain number, more people leave because the server feels empty. This has happened many times before in MMO's. If a multiplayer game has been running 1000+ players consistently for 5+ years, you don't want to mess with the formula. For some reason it works, even if we don't know why. It isn't worth the risk to change it in my opinion.

P99 is harder to get into than other games due to all of the hurdles you need to jump over to start playing. It does turn off a lot of new players. P99 isn't great at providing access to new players, so player turnaround is lower. This means losing players has a bigger effect.
I'm going to just respectfully agree to disagree here. Even if you use the 300 number for "hardcore raiders" which I suspect it's probably a bit less than that. Many of those 300 are just warmbodies that are only in those guilds cause its the ONLY WAY to actually participate in high value endgame raiding. But even granting that 300. If you have 1000 players on the server at peak (rough estimate here) and you take 300 hardcore raiders and you make a change to make endgame more approachable to the majority of the server. Out of those 300 I can 100% guarantee that not 100% of those 300 people are going to go "Well this server sucks now I quit". I'd guess probably like 30% of those raiders may quit? That's being kind of generous I think? You're talking about losing less than 100 players at peak. The casuals not participating in endgame at all right now aren't going to start participating cause it becomes more approachable then get a few pieces of gear and go "Well I'm bored of the game I've been playing for 5+ years now cause I got some raid loot". Also on top of that like I mentioned earlier. How many players is P99 going to GAIN by bringing back people that left cause they were jaded by the current endgame system?

Just the way I see it. No way to really prove this one way or another without trying it. The comparison to TLP's doesn't really work I don't think. There's a lot of differences between P99 and TLP that change things. I certainly don't think P99 staff will ever entertain making changes like this though. People have been begging for changes like this for a decade and nothing has substantially changed so this conversation is ultimately pointless.
Last edited by PlsNoBan; 09-20-2022 at 01:06 PM..
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