It was added on live to discourage necros from solo kiting, 66% damage from dots while moving and 1 tick of added duration. Rooted and/or tanked mobs took full damage, the extra tick of damage was added as compensation for eventual pingpong aggro (the same or more damage if the mob moved for less then 3 ticks of dot duration)
The implementation here is bugged, mobs doesn’t always agree that they’re stationary when rooted. But they get convinced that they are when someone enters melee range.
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