View Single Post
  #21  
Old 11-01-2022, 01:27 AM
Tradesonred Tradesonred is offline
Banned


Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
Default

Quote:
Originally Posted by Nibbles [You must be logged in to view images. Log in or Register.]
The problem with a classic ruleset is that people realize they cannot compete with the ones who poopsock their way to 50 and just shit on everyone else. This is not 1999 anymore so the people who want the true classic experience are only a handful. People work, have families etc. Needs to have level locked progression to prevent poopsocking.

This is why Red was losing 50 people a week and eventually lost all of its players.
It doesnt matter, really. Locked progression would help but its not why 1.0 failed. It had 600 at launch and predictably lost most of his pop after about a year under the watch of devs/staff who thought nothing was amiss with players posting they were "griefing people off the server" with xp loss. It literally had single digit pop at nite at the peak of population bleed. They removed xp loss in pvp, part of the pop came back and it looked like the server might recuperate from its crippled state. Then 2 months later or something, Sirken comes in and either out of his own initiative or doing devs' bidding, finished the server off by nerfing PVE xp on a server with an already fragile pop.

Server never had a chance. They can blame it on the toxic pop all they want. Its them who gave griefers a sharp knife telling them to act responsibly with it like it wasnt predictable what outcome would come out of this.

Theres 2 things that matter with a server reboot: Getting an initial pop and no xp loss in pvp or some fucking ill-thought, wrote-it-on-a-napkin experimental ruleset that youre not babysitting to see if it works during the first weeks.
Reply With Quote