Thread: Game Mechanics: Mage Pets doing 50% damage in PVP.
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Old 10-24-2011, 01:13 PM
mimixownzall mimixownzall is offline
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Join Date: May 2010
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Quote:
Originally Posted by rivalxl [You must be logged in to view images. Log in or Register.]
I played a magician from classic to gates of discord on Rallos Zek. Pet damage was nerfed down to atleast 60% of its normal damage in because pets were "too powerful". Sadly this also made the mage laughable in pvp afterwords because their nukes take too long to cast. The biggest issues were the fact that pets could solo players with relative ease before the patch but after the patch they were completely ignorable, especially with any form of magic resist.

On a side note I am happy that mage pets no longer stop to cast their spells like they used to right now, this was a huge pain when your pet was chasing someone who was running the same speed but your pet would constantly fall behind because the pet would constantly stop to cast.

Oh, and i am not playing a mage during this beta, nor do i plan on playing a mage. Mages are awesome when people do not have resists but once people gear up they will be pathetic in pvp as per the norm.
That screenshot proves you wrong. That pet is hitting for 37 against a ranger that has pretty good gear. That is not a 40% reduction.

The nerf says 'slightly'. I do not think 40% reduction is slightly. 10-15% is slightly.

If you have proof to dispute what I have proven then do it. Just blabbing shit you 'remember' without proof (especially when I have already proven your 'memory' wrong) is wasting time. Don't spread bad info.
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Last edited by mimixownzall; 10-24-2011 at 05:51 PM..
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