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Old 04-26-2023, 10:01 AM
Degalian Degalian is offline
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Join Date: Nov 2012
Posts: 12
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Quote:
Originally Posted by deadeyedick [You must be logged in to view images. Log in or Register.]
I am currently a level 16 human monk I have researched a bit about these questions and having trouble finding answers to these questions there seems to be some debate.

what is the math to understand a weapons delay to damage ratio?

what type of weapon is best in the main hand ?

1. a higher delay higher damage?
2. lower delay lower damage?

what type of weapon is best in the off hand ?

1. a higher delay higher damage?
2. lower delay lower damage?

when does this change to 2hb and then back to 1hb?

thanks
as stated before:

Melee & Tank Weapon Damage Cap
Level Range Weapon DMG Cap
1-9 10
10-19 14
20-29 30
30-39 60
40+ 100

Unless your Offense Skill plus Strength > 200 you will always get Base Damage x 2 with the number in above table being the cap.

The DPS you do is 2 x Damage/Delay

So let's compare Master Wu's Trance Stick (7/18) and Knuckle Duster (14/28)

From Level 1-9 you get 2x7/18 for Wu = 0.777777
From Lavel 1-9 you get 2x10/28 for KD = 0.714
so Wu in Main Hand

From Level 10-19 you get 2x7/18 for Wu = 0.7777
From Lavel 10-19 you get 2x14/28 for KD = 1
so KD in Main Hand

You start getting a Damage Bonus for every 3 Levels after 25 ((Lvl - 25)/3) rounded down for 1h Weapons.

At level 28 you therefore get (2x7+1)/18 for Wu = 0.833
and (2x14+1)/28 for KD = 1.0357

So KD will still be better.

That should be good enough of a calculation to get you through your first 40 levels.
The problem with 2h Weapons is that the Damage Bonus is not known exactly, so calculating it is hard. You would have to look into your chance to double Attack vs. Dualwield+ Double Attack where the Off-Hand has no Damage Bonus. So it's probably a little math deep dive or you just listen to the advice already given here from people who parsed this stuff.

For dual wield the advice is generally lower delay tends to be main hand, because Dmg Bonus get's applied to every swing. So Best Ratio including Damage Bonus. Off Hand you just wan't the best ratio you can get and Delay is irrelevant.

But not always the faster Wepaon in main hand, compare Wu vs KD again at Level 60
(7x2+8)/18 = 1.222 on Wu's
vs (14x2+8)/28 = 1.285 on KD
So KD in Main Hand is still better. Tho people won't be using the trance stick anymore there I guess ;-).

This holds true for as long as Offence + Strength < 200, otherwhise you multiply by (Offence + Strength)/100 instead of x2
Last edited by Degalian; 04-26-2023 at 10:04 AM..
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