Found a couple more posts stating the weight as 0.4 explicitly.
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https://groups.google.com/g/alt.game...m/61th0MQAdngJ
Quote:
Sam Schlansky
Dec 11, 1999, 8:00:00 AM
gwr...@verant.com (Gordon Wrinn) wrote in
<s53rc0...@news.supernews.com>:
>Shrike <shr...@alcaudon.com> wrote in message
>news:3851B242...@alcaudon.com...
>> Right now, some of us carry a lot of research and trade
>> containers (me, Large sewing kit, jewelry kit and soon
>> Concordance of Research), but the paranoia of hitting
>> accidentally the "combine" button stops us from using them as
>> containers, therefore wasting a lot of space in the bank or on
>> our persons. Come on, Verant, this wouldn't be hard to
>> implement.
>
>These items aren't meant to be used as containers.
So?
I hesitate to bring this to the attention of the nerfing gods, but...
A large sewing kit weights 0.4 and has eight extra large slots. A
backpack weighs 3.0 and has eight large slots. I save 18.2 weight
units by using seven large sewing kits instead of seven backpacks.
. . .
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https://groups.google.com/g/alt.game...m/OpOidoZKUSoJ
Quote:
Robert Scott Clark
May 3, 2000, 7:00:00 AM
Sergey Dashevskiy <xi...@tcimet.net> wrote:
. . .
>I'm not sure which 8 slot bags he's talking about. He may be right.
>Backpacks weigh 3, handmade (10 slot) weigh 3, sewing/fletching kits
>weigh 1 or less, not sure
Sewing is 0.4
I think the fletching is the same.
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I think there's enough evidence to say that Large Sewing Kits weighed 0.4 by the end of 1999. I wasn't able to find any other comments corroborating a weight of 1.0, however, if the kits did indeed start at 1.0, then a change would have had to occur between July and October 1999 (from the comments in the previous posts).
The Sept 14 1999 patch did make a number of changes/additions for tradeskills. Dolalin documented changes to
fletching,
tailoring patterns, and
silk combines previously.
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https://groups.google.com/g/alt.game...m/BdhMaE_kIkAJ
Quote:
>September 14th, 3:00pm
>----------------------
>Trade Skills:
>- Tailoring: More items have been added to the trade skill. The instructions on how to make the new items were also added. The difficulty of some tailor-made items was lowered making them easier to produce. New patterns now exist t round out the tailor-made items.
>- Brewing: New liquor can now be made. The instructions are hinted at in the game.
>- Pottery: The Mortar and Pestle is now droppable and Vials are now stackable
>- Bowyer: More slots have been added to the Fletching Kit. Dual-cam bows have been added.
>- Fletching: The range of normal store-bought arrows has been reduced. Players may now make a cheaper more effective arrow with the fletching skill. Nock vendors now sell all arrow components.
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If there is sufficient evidence that the kits started at 1.0 wt, I'd argue this is when the change occurred.