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Old 08-02-2022, 05:20 PM
Jibartik Jibartik is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
All editions of D&D are like that, it's just that more modern editions (eg. 3E) added things like Charisma-based casters.

But even way back in basic D&D you had Fighters (tanks), Rogues (DPS ... sort of; they were more about the lock picking and trap-disabling back then, but they did have backstab), Wizards (Int casters) and Clerics (Wis Casters).

P.S. But yes, 2E was the main edition when EQ was being made, so if it's based on any one edition it'd be 2E.
IDK you might want to look up the history of DND I think it was a big part of 2nd edition to design the fantasy classes like that, and is a lot more like EQ than 5th edition or pathfinder IMO and came about in like the late 80s afaik not while everquest was around.

Like i think rounding out the tolken fantasy characters into Wis/int/dps/tank was a first in 2nd edition. And indeed what EQ design is called out as being inspired by specifically.

Quote:
In the original Dungeons & Dragons boxed set, there were only three main classes: the Cleric, the Fighting man, and the Magic-User.

The first supplement, Greyhawk, added the Thief as a fourth main class, as well as the Paladin as a Fighting Man subclasses and AD&D 1st edition introduced a few more.

The 2nd edition of Advanced Dungeons & Dragons attempted to streamline what had become a hodgepodge of rules that only applied in specific cases in 1st edition.

As such, it sought to simplify the rules and straighten out contradictions. Character classes were divided into four groups or "metaclasses": Warrior, Wizard, Priest, and Rogue in 1989
Oh yea, btw if you're gonna run a D&D campaign inside of EQ use this!:

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Last edited by Jibartik; 08-02-2022 at 05:30 PM..
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