tera:
"Penalties for death due to PvP are largely the same as PvE death penalties. No experience is lost and items in TERA do not have a durability mechanic. The character's stamina bottoms out, reducing HP and MP totals, and there is a chance that socketed crystals might be destroyed. This crystal loss may be something we limit to PvE deaths due to the frequency of deaths during PvP."
pvp without consequence. sounds rewarding and risky.
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Current Games:
Naw
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