Thread: Game Mechanics: Armor class adjustments
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Old 09-30-2011, 05:36 PM
God-King Abacab God-King Abacab is offline
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Join Date: Aug 2011
Posts: 165
Default Armor class adjustments

I don't know all the facts because I do not have a fully decked out warrior to test AC thoroughly but on the route to twenty it was almost as if armor class was negligible.

Mobs routinely hit for maximum damage and if they had a weapon that damage was doubled, and even with gear on to marginally increase my armor class the damage output of NPC's and PC's stayed consistent.

However, I can go by memory of P99 and I don't remember NPCS hitting as hard or maximum as frequently as they do here, I don't remember needing double healers to keep a tank up vs blue con mobs but that could also be due to the drastic damage reduction to player DPS tables thus letting the mobs live faster.

I think there needs to be an overhaul in the AC/dodge/parry/riposte system or damage needs to be upped in PvE to account for the damage tables of NPC's
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