Thread: Game Mechanics: Knight Hit Rate / DMG PVP
View Single Post
  #1  
Old 06-20-2015, 06:38 PM
Rexxin Rexxin is offline
Kobold


Join Date: Apr 2011
Posts: 101
Default Knight Hit Rate / DMG PVP

I'm concerned that the Hit rate / dmg on knights especially Paladins is off. Using an Epic Lvl 60 Pally 35/40 delay weapon, 210 Strength the paladin misses way to much and when they do connect its very poor dmg. I also know that most of the members of the community especially the ones who have started Paladins or made it to 60 can confirm and back up my findings.

I think you can also relate the fact that this server is very low population of paladins because of the coding for their Hit Ratio and DMG. Now I do not think this would be such an issue if the Paladin line of stuns snares roots etc were actually usable in pvp but they are completely useless.

Below I'm am attaching some Logs of a few skirmishes that show some proof of my request.

If anyone has anything else to add etc please do.
Attached Images
File Type: jpg Hit Rate 1.jpg (99.5 KB, 10 views)
File Type: jpg Hit Rate 2.jpg (98.3 KB, 3 views)
File Type: jpg Hit Rate 3.jpg (98.0 KB, 1 views)
File Type: jpg Hit Rate 5.jpg (97.6 KB, 2 views)
File Type: jpg Hitrate 4.jpg (99.0 KB, 1 views)
Reply With Quote