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Old 01-01-2021, 12:10 AM
tacomagradd tacomagradd is offline
Aviak

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Join Date: Sep 2011
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Quote:
Originally Posted by Awweshux [You must be logged in to view images. Log in or Register.]
Must specify exactly "If a draft pick becomes available (spawns) or unblocked late in the week, raid entities are extended 72 hours to slay their pick." What is "late in the week."
Menden will have to answer this question, but I think it is addressed in the rules as written.

The draft is on a Saturday, January 2nd and draft week ends on the following Saturday, January 9th at 11:59PM EST. This question is really focused on mobs with 7-day timers. If a 7-day mob spawned or became unblocked for the first time late in the week (say 6 days after draft day), then the entity that picked it would have 72hrs to slay their pick. In rare cases, it may not be unblocked until blockers become FFA and are killed.

Potential examples:

A guild picks Doze, but it does not spawn until Thursday, January 7th. They have 72hrs after it spawns to kill it, even though that extends a day beyond the end of draft week.

Or

Say a guild picks Vyemm and cannot slay him. Vyemm is locked for them until 12:00AM EST on January 10th, when it becomes FFA. When Vyemm (or any final blocker) is slain, then the guild that picked that Vulak gets 72hrs to kill him.

Basically, everyone who picks a 7-day mob is guaranteed access to kill that target once for all of draft week or 72hrs after it spawns or becomes unblocked, even if that extends beyond draft week. The spawn timers for each pick are listed in the spreadsheet.

One good suggestion could be:

Guilds can "concede" any of their picks, and if they do so the mob will become an open-server raid.

That addition might help prevent stuff from rolling past draft week if guilds give up on a blocker target they picked that they cannot finish off.

I think that is a fringe case though that can be dealt with if/when it happens. The spirit of the law is for everyone to get a good shot at the targets they select.