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Old 04-17-2023, 11:52 PM
ludovician ludovician is offline
Scrawny Gnoll


Join Date: Jun 2015
Posts: 21
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Quote:
Originally Posted by Topgunben [You must be logged in to view images. Log in or Register.]
This looks very cool. I miss games where the “normal” enemies were hard to kill. These days most games seem to revolve around a powerful character that can slay hundreds of enemies in seconds. I guess that’s why I really loved classic EverQuest so much - mobs often times were more powerful than me, and it was so rewarding to become powerful.
100% this.

I remember vividly in EQ having to run monsters out of the fight to root them somewhere else, or having to fear kite things away and hoping they don't come back with 3 friends.

Being genuinely afraid of your opponent is a goal of my game. It's a tough balance to strike since it's single player and some classes are melee and some are casters, so I'm giving all but one of them (the tanky one) forms of CC and lifesteal so they can manage battles in their own way while maintaining that feeling of being on the edge of "oh shit we're fucked!"
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