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Old 01-24-2022, 04:40 AM
sajbert sajbert is offline
Sarnak


Join Date: Jan 2019
Posts: 457
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Principle is the same for most part aside from how druids can split some camps with harmony.

Have SoW or Jboots and damage shield on. Flux staff 4 targets to pull them and then run around in a circle or long X and then Y axis to group them. Once grouped cast AoE snare, make sure to not be too close or you will snare yourself and die (same applies to the nukes). If one mob resists then snare that one only, regroup them and snare them all again until you see 4 x snare messages in log. After that nuke with your best quad damage spell.

Targets you can find in any quad guide. I did NK guards (pulling bridge and tower), butcherblock shore dwarfs, TD spirocs, kelethin guards (may be more difficult now with NPCs still attacking I think) and armored suits. Qeynos bankers got nerfed. TD raptors are dangerous, have a huge corpserun unless firepots bound and drop nothing and sometimes a big ass mob spawns thst you can’t deal with so I’d avoid them. Cobalt scar wyverns are a popular option for early 50ish levels and may also be a good option to kelethin guards.

As far as gear, all you want is int and +mana. Icy soloist’s wand can help to finish off tve last mob if you get resists and end up oom.

Oh and some start quadding before you get your snare spell, a few targets like giant beetles and crag spiders can be outrun if you only strafe+forward run (gives you more speed).