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Old 03-21-2024, 10:47 AM
WarpathEQ WarpathEQ is offline
Kobold


Join Date: Apr 2023
Posts: 129
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Quote:
Originally Posted by Rimitto [You must be logged in to view images. Log in or Register.]
I'd argue the opposite.
If you look at any social economy that's ever existed, lower prices are always tied to thriving economies, and ridiculously high prices are tied with dying economies.

in bad economies you can't buy anything, the prices are too ridiculous for anything rare and uncommon things are always jacked up making them basically rare, and common items take half the income of normal people. In good economies normal items take 1/10th of the income of normal people.

It's a numbers game.
Some people just aren't good with numbers. [You must be logged in to view images. Log in or Register.]
While the phenomena you describe may apply in both worlds they occur for completely opposite reasons.

The reason low prices are synonymous with thriving economies is that technological advancement is inherently deflationary. As technology improves the costs and effort of creating goods and services reduces therefore producers can maintain the same profitability while reducing prices allowing for overall growth due to a larger population of demand as the product or service becomes affordable to more people.

There is no technological advancement in P99 its a timelocked server and has been locked in the same place for an extended period of time. There are no new technologies such as expansions that make new, better items available or meaningful changes in drop rates. The only advancement is that active players over time can improve their gear to accomplish more as an individual but that is offset by players becoming inactive over time as noted by the declining server population. The mechanism to reduce prices in P99 is a demand side dynamic. As demand for items reduces sellers are forced to seek a lower price in order to transact. Unlike a live free flowing economy the supply side economics in P99 are largely a stationary data point.
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