Suppose Qeynos was the first city they designed, and thereafter they got better and better at it.
They did put extra effort into Qeynos questlines. Some of them fork, some of them intersect, etc, and I don’t think any other towns/regions can boast the same.
So maybe they went into too much detail on Qeynos quests, and everywhere else in the pre-Kunark world didn’t get so much attention; but the adventure zones were more and more in-depth. With Guk as the pinnacle.
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