View Single Post
  #526  
Old 02-10-2022, 08:03 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 6,172
Default

Quote:
Originally Posted by zati [You must be logged in to view images. Log in or Register.]
Agree with most if not all of what you say here except "DKP is shared" never said that.. I said it would be compromised. The flaw is through rotations there's less reason to implement DKP sources because of the uncontested access to content. There wouldn't be a reason for people to waste their time to acquire dkp standing at a race line and or tracking zones at 3am.

Ya still didn't answer why P99 would result in a mass exodus if rotations were implemented besides look "Look at TLP! See what happend to them?" That's weak evidence IMO. Like a scare tactic, spreading FUD to maintain a broken raid scene "doing this kills the server!"
Ah it seems you spelled compromised "comprised", so I read your post wrong. Thanks for clarifying.

DKP would still be necessary in a Rotation/Instance. Why? Because it is the best way to incentivize people to show up. You can't kill a dragon with 2 players. DKP is basically the acknowledgement that you participated in the raid, and thus get compensation. Doing /random or something similar is usually a guaranteed way to bleed good players, because inevitably one guy who goes to every raid keeps getting shafted on the item he wants by a new player lucking out and winning the roll.

Oh the reason why people would leave P99 with a rotation is pretty obvious, and supported by years of TLP data. With instancing, more items drop per week than with a non-instanced game. If there are 10 guilds who can do Vulak weekly, you are getting 10x Vulak kills a week on the server. This means players will get all of the loot they want literally 10x faster, and then they lose interest. Keeping items rare extends play time.

For rotations, assuming regular timers are kept, people would stop playing during the time between raids. If you have 10 guilds in a rotation for Vulak, that means you get to kill Vulak once every 10 weeks. So those players will just stop playing for 9 weeks at a time lol. Both situations kill the population.
__________________