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Old 02-27-2023, 05:15 PM
Secrets Secrets is offline
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Originally Posted by Bisonzabi [You must be logged in to view images. Log in or Register.]
EQ2 introduced player made dungeons back in 2011. Spoiler: Nobody used it.
People used it in the way it was most efficient because EQ2 also optimized out all of the fun during that era of the game.

SF / Destiny of Velious / Skyshrine were EQ2's darkest hours in terms of flawed design.

Critical mitigation was awful. The raid encounters had a huge difficulty jump between normal and hard modes. The game basically took the entire itemization of EQ2 that had historically worked prior to TSO and shat upon it, removing unique effects from a lot of items on current-tier content.

The game started to add stuff from eq2 extended (the 'f2p server') into the live game like Health Potions that they promised they'd 'never add'.

They saw a ton of raiders quit after Skyshrine into CoE. Then they all but lost a majority of their population into Tears of Veeshan after they fucked up their "Rum Cellar" expansion which just handed out the best gear to everyone who paid for it.

There were problems with the design, but that's because the design sucked, not because the idea of players designing dungeons is a terrible idea.
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