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Old 01-28-2024, 01:56 PM
Troxx Troxx is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You still didn't address the "300 mana surplus" mistake you made here https://www.project1999.com/forums/s...&postcount=430 , which is a pretty big mistake.
Except I did:

Quote:
Instead of 720 surplus mana from Canni III, You're looking at ~800 mana from Canni IV. This leaves the 58 shaman not using JBB with closer to 300 mana surplus net at the end of the fight @ 188 seconds. This is more than enough to compensate for the slow/root from each fight and more or less all buff refreshes required over the course of the xp session (pet haste/regen, self regen, etc).
If you subtract 125 mana from the slow and 30 from the root - that leaves you with 145 mana surplus per mob pull. Regen lasts nearly 20 minutes (just under 19 at 58). If it takes you 30 seconds to pull a new mob that's 3.6 minutes per kill shot. That's over 5 kills per 19 minutes. If each kill gives you 145 mana surplus --- that's 725 mana. 2 casts of regrowth is 600 mana (before specialization kicks in), leaving 125 mana to refresh haste. While this does admittedly leave you with a napkin math deficit as the celerity costs 185 mana and only lasts 16 minutes, it also is still ignoring the 30 seconds of pulling x 5 which gives you an additional 15+15+10 hp/tick you've got standing/running/pulling. That's 25 'pulling' ticks giving you another 1000hp of passive regen which can then be converted to another 550 mana recovered via Canni during the non-active combat time.

This is the benefit of not being OCD about starting/finishing fights at 100% health. I always like to stay under 100% so that I can maximally benefit from regen when I'm doing full on efficiency mode. I try never to be at 100% health unless I'm also at 100% mana. In this type of solo, you'll never realistically be at 100% of either. It's a fun juggling game and one of the things I appreciate about the class.

Point is you save mana per mob such that it covers all of your overhead in terms of regen refreshes, minor buffs, hastes and helps to offset any losses from resists or fizzles. And remember, the resists will affect both shaman's more or less to the same degree. Every resist you get on JBB is >30 dps lost for that unit time spent casting. Partial resists on JBB = lost dps. Partial resists on the DD component of the Dots is fairly negligible.

And if you look at post:

https://www.project1999.com/forums/s...&postcount=430

You will see that, in a very anticipatory manner, I credited the shaman 28 meditation ticks, not 31.333 ticks.. I already accounted for this both in the hp recovered (sitting vs standing racial regen) and in the number of mana ticks hit.

1 tick for each dot cost. Wait for tick. Cast dot (opportunity cost 1 tick) - sit. 2x EB and 1x Disease dot. I mean I guess we could wiggle on whether the shaman misses 3 ticks or 4 (compensate for root). Alternately you could admit that you are casting that first dot before the mob is on top of you. Maybe it hits before the mob reaches you, may be it does not. Regardless ... then you root and back up.

And ... despite all of the above ... I have actually done both. I had a JBB until ~56. I was accustomed to using JBB spam. I know precisely how good it is/was. I started playing around with an alternative and realized that I was killing more mobs per unit time by not using my JBB at all - it's why I sold it.

That was this, this is now. Disease counters and poison counter threat is now completely scalped. E-bolt, Bane, Plague etc used to generate a ton of threat per cast. Now? Very anemic threat.

For the modern leveling shaman, they don't have to deal with the same issue with pet holding or not holding aggro that I did. I got by just fine with the 30 mana sub 1-minute root under the old rule set. Under the current rule set, pet holding aggro is comparatively trivial.

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TLDR: JBB is an overpowered tool for PLing yourself 45-51. It is a good/strong tool in your early 50s. By 52 you have regrowth and the dynamic starts to shift. By 55 the nail in the coffin is the 55 pet. It does a lot more damage, takes a lot less damage and is generally beefy enough that it is your effective tank that requires nothing more than a Togors slow, a regrowth, and a rare spot heal. Remember that while you are pulling that pet continues to regen 45hp/tick until the next time it's getting hit. We both know it is good enough to tank slowed Cliff golems. Xp trash is trivial for it to tank.

After 55, JBB is a cute toy. Not useless. Still a viable way of soloing, but it is no longer the best way of doing so.
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Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



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