Re. the "many quests" thing, it's irrelevant how many quests EQ did/didn't have. Questing isn't what the game was built around at all, and anyone who played it knows that. That's a function of XP reward, nothing else. The way to progress in EQ is to kill mobs. EQ2, I can't comment on as I lasted only a week in it, but to say the franchise is built around the number of quests offered is totally ignoring the game that started it.
WoW changed that by making completing quests by far the biggest XP earner, and so in one unintentional swoop turned MMOs into online single player games.
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